Intergalactic: The Heretic Prophet Collectibles and completion
What to expect, based on Naughty Dog's past games, before a bestiary or map exists.
Intergalactic: The Heretic Prophet has not shipped, so no bestiary, artifact list, or completion checklist exists. That has not stopped players from searching for one. This page uses Naughty Dog’s existing catalogue — The Last of Us, Uncharted 4, The Lost Legacy — to map what a completionist checklist for Intergalactic will probably contain, once the game is playable.
Nothing on this page is confirmed. It is a planning tool for players who want to approach the game organised, not a spoiler sheet. When Sony publishes a collectible list, this page will be rewritten around that official data.
Why Naughty Dog games have collectibles
Naughty Dog has consistently hidden lore, world-building, and optional characterisation inside optional items. The Last of Us Part II contains training manuals, workbench notes, and artifacts that deepen the world without being required for the main path. Uncharted 4 hides journal entries, SMS conversations, and optional character moments in treasure chests that most players walk past. Intergalactic inherits that design tradition. A world with a 600-year silence and a written religion will almost certainly contain optional text, audio, or visual items.
The studio also uses collectibles as replay incentives. Naughty Dog games rarely have in-game achievement pop-ups for finding everything — the reward is context. Reading a hidden Sempirian scripture fragment while lost on the planet is a different experience from being told it in a cutscene.
What to probably expect
Based on the studio’s patterns, the categories below are the most likely collectible types. The specific names and counts will change; the categories are stable.
Hidden scriptures and religious artifacts
Sempiria’s religion is described as thousands of years deep. Naughty Dog has built a fictional faith with ancient scripture dated to 1986. It is almost certain that optional texts — stone carvings, digital records, environmental writing — will exist in-game and will be tracked separately from the main path. These would be the spiritual successor to The Last of Us Part II’s training manuals and artifact notes.
Ship log entries and AJ communications
Jordan’s agent appears on a wall monitor in the trailer. The relationship between hunter and agent — warning, caution, affection — is the emotional core of the first act. Optional AJ messages, ship log entries, or audio exchanges would extend that relationship without extending the main story. Uncharted 4 uses SMS threads and journal entries in exactly this way.
1980s cultural items
The alternate 1980s timeline means the world contains period-accurate objects that feel ordinary to its characters but are culturally rich for players. Magazines, records, disc cases, and hardware manuals could all appear as optional finds. The trailer already shows Adidas, Sony, and anime as texture — some of those objects may be interactive.
Navigation and map remnants
A planet that has been silent for 600 years will contain automated systems — signage, automated guides, beacon data — that Jordan can encounter. These would function as environmental storytelling, similar to the automated radio messages in Uncharted 4’s island chapters. Tracking how many you have found would be a natural completionist layer.
Weapon and gear blueprints or logs
Naughty Dog games with upgrade systems track those upgrades in menus. If Intergalactic has a crafting or upgrade path, there will probably be logs or data fragments that unlock or document those upgrades. The waveform blade’s visual identity already suggests a technology that could have documented origins.
Character mementos
Jordan as a bounty hunter will have a history. Optional items that reveal her past — photos, registered bounties, personal gear — would function like Uncharted 4’s journal entries: optional context that deepens a character without being load-bearing for the plot.
Completion tracking in Naughty Dog games
The studio’s recent games do not always list collectibles in an explicit counter on screen. The Last of Us Part II tracks artifacts and training manuals in a collection menu without a global percentage. Uncharted 4 shows a treasure counter per chapter but does not force completion before the story advances.
Expect Intergalactic to follow a similar model: a collection menu that lets you review what you have found, without locking the main path behind 100 percent collection. The completionist loop will be internal — the player’s desire to see everything — not a wall that blocks the credits.
How to use this page
Bookmark it. When the game ships and collectible types are confirmed, this page will be updated with actual counts and locations. Until then, the categories above are the right mental model for what to look for: religious text, agent logs, period objects, automated systems, weapon data, and personal mementos. A planet that has been silent for 600 years is full of things that stopped mid-sentence. Finding all of them is a different game from surviving it.
Frequently Asked Questions
Quick answers to the most common questions.
Does Intergalactic have confirmed collectibles?
No. The game has not shipped. This page maps what Naughty Dog's past games suggest collectibles will probably include.
Will collectibles block the story?
Probably not. Naughty Dog's recent games track collections in a menu without gating the main path behind full completion.
What collectible type is most likely for Sempiria?
Religious artifacts and ancient scripture fragments, given that Naughty Dog built thousands of years of fictional faith for the planet.
Will there be a global collectible counter?
Naughty Dog typically shows chapter-level tracking but not a global in-world counter. Expect a collection menu rather than a screen percentage.